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Simon Blanc – The making of no more wine

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Simon Blanc – The making of no more wine
สอนการปั้นโมเดลตัวปลาหมึกใน ZBrush
1CD

Zbrush Photo-realistic Male Model

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Zbrush Photo-realistic Male Model
1DVD

Chapter 1: Texture Projection (Effective techniques for projection photographic textures on the body mesh)
Chapter 2: Projecting the Head Textures (Using high resolution texture reference to project and bake the head)
Chapter 3: Combining Baked Maps (How to combine a series of Baked out Photographic textures using lighting masks)
Chapter 4: Zbrush texturing (Using Zbrush to clean up textures and remove seams and unwanted distortion)
Chapter 5: Hair (Creating a realistic hair texture)
Chapter 6: Bump maps (Techniques used to extract high resolution distortion free bump maps from colour maps using photoshop)
Chapter 7: Subdermal and Epidermal (Way to extract both sub-dermal and epidermal texture maps for use in the skin shader)
Chapter 8: Skin shading and lighting setup (Setting up the simple skin shader in Lightwave using the maps generated in the previous chapters)
Chapter 9: Specular and gloss maps (Creating specular reflection and gloss maps in Photoshop)
Chapter 10: Render and Post processing (Setting up and rendering the final image and post processing in Photoshop)
Included files:
- 2 Hour video tutorial in QuickTime format split into 10 chapters
- Character model Ztool
- Lightwave scene and model files
- Full resolution 4098 x 4098 textures
- OBJ objects

Eat3d – The Fountain – High Res Modeling

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Eat3d – The Fountain – High Res Modeling
สอนการขึ้นโมเดลขั้นสูงเพื่อเน้นรายละเอียดสูงๆ ในโปรแกรม 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
1DVD
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Kurv Studios – Orc Series: Advanced Sculpting with ZSpheres II

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Kurv Studios – Orc Series: Advanced Sculpting with ZSpheres II
สอนเทคนิคการขึ้นโมเดลขั้นสูงกับ ZSpheres II
1DVD
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Kurv Studio – Orc Series: Advanced Texturing in ZBrush 3.5

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Kurv Studio – Orc Series: Advanced Texturing in ZBrush 3.5
สอนเทคนิคเทคเจอร์ขั้นสูงกับการใส่รายละเอียดในตัว Orc
1DVD
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Kurv Studio – Orc Series: Advanced Detailing (Rigging) in ZBrush 3.5

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Kurv Studio – Orc Series: Advanced Detailing (Rigging) in ZBrush 3.5
สอนเทคนิคริกกิ้งขั้นสูงกับการใส่รายละเอียดในตัว Orc
1DVD
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Lynda – ZBrush 3 for Windows Essential Training

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Lynda – ZBrush 3 for Windows Essential Training
1DVD
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Eat3D – ZBrush 3.5 Character Production

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Eat3D – ZBrush 3.5 Character Production
สอนเทคนิคการขึ้นโมเดลกับเทคเจอร์รายละเอียดสูง ในโปรแกรม ZBrush 3.5
1DVD
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Digital Apprentice Workshop Humanoid Animation I

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Digital Apprentice Workshop Humanoid Animation I
1DVD
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Pixologic – Industry Insider with Cesar Dacol Jr

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Pixologic – Industry Insider with Cesar Dacol Jr
1CD
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Zbrush – MODO Mangalore creation (France)

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Zbrush – MODO Mangalore creation (France)

* Introduction
* Création d’une base de sculpture avec des Zspheres
* Conversion des Zspheres puis sculpture pour donner la forme globale à l’objet
* Retopologie de cette forme, pour lui donner un maillage homogène et pret à la déformation
* Sculpture pour arriver au modèle final (2.5 millions de polys)
* Rajout d’un haut d’armure modélisé à part (pas montré dans la vidéo) et des dents / langue
* Exportation du mesh de base pour rajout d’UVs dans modo puis réimportation
* Polypainting de la couleur diffuse
* Polypainting d’un spéculaire
* Création de Displacement map et Normal maps
* Rendu dans Modo
* Conclusion

สอนการทำงานระหว่างโปรแกรม ZBrush กับ Modo

1DVD

Binary Divinity – Character design in Zbrush and maya 1-6

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Binary Divinity – Character design in Zbrush and maya 1-6

Important: Tutorial not complete
This tutorial was supposed to takes you through the modeling of a character using ZBrush and Maya,
but the tutorial were never completed.

The vendor chose to steal the students money and shut down the course before it finished.
This is class 01 – 06 witch was the once released.

I’m sorry I can’t give any other details on the tutorial because the vendor dosen’t exist anymore,
and I haven’t watched the tutorial to it’s end because of the annoying voice of the instructor.

Character design in ZBrush and Maya Part 1 – 1h38m
Character design in ZBrush and Maya Part 2 – 1h39m
Character design in ZBrush and Maya Part 3 – 2h13m
Character design in ZBrush and Maya Part 3b – 31m
Character design in ZBrush and Maya Part 4 – 1h58m
Character design in ZBrush and Maya Part 5 – 1h40m
Character design in ZBrush and Maya Part 6 – 1h35m

1DVD

Binary Divinity – The Birth of a Creature

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Binary Divinity – The Birth of a Creature
1DVD

INFO: Run Time: Aprox. 7h

1- Concept art, 2- Image planes, 3- Base mesh creation, 4- ZBrush preparation, 5- Zbrushe brushes Oliver uses,
6- Human anatomy review, 7- Posing the character, 8- Using symetry and not using symetry when modeling,
9- Detail sculture of the creature, 10- Alphas, 11- Layers, 12- Subtools, 13- Mesh extraction, 14- Attaining hyper realism in Zbrush.

Elepharm – Apprendre ZBrush Modélisation d’une créature

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Elepharm – Apprendre ZBrush Modélisation d’une créature
1DVD
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VTC – MasterClass ZBrush Texture Workflow

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VTC – MasterClass ZBrush Texture Workflow
1CD
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VTC – Pixologic ZBrush 3.1

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VTC – MasterClass ZBrush Topology Workflow Tutorials

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VTC -  MasterClass ZBrush Topology Workflow Tutorials
1CD
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KurvStudios – Get into ZBrush 3.1 – Sculpting, Texturing & Rendering

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KurvStudios – Get into ZBrush 3.1 – Sculpting, Texturing & Rendering
1 DVD

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KurvStudios – Get into ZBrush 3.1 – Total ZBrush

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KurvStudios – Get into ZBrush 3.1 – Total ZBrush
1 DVD

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Massive Black — Andrew Jones — Boss Monster Part1,2

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Massive Black — Andrew Jones — Boss Monster Part1,2
1CD
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Cgartist – Cinema 4D R9 + ZBrush 2 + Motionbuilder 6 R9 Pipeline 01

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Cgartist – Cinema 4D R9 + ZBrush 2 + Motionbuilder 6 R9 Pipeline 01

Illustrator Oliver Wünsch explains during this 180-minute workshop, how he uses Cinema 4D Release 9, ZBrush 2 and Motionbuilder 6 in a character animation project. The combined strength of these 3 highend tools allows for a new level of realism and expression in 3D animation.The power of Zbrush 2 for unique surfaces detailing, Cinema 4D in it’s newest Release-9, with new n-gon tools and overall production strength plus Motionbuilder 6 for realtime animation, allows a sophisticated pipeline that empowers the artist to achieve a completly new level of creativity.

1DVD
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Kostas Y. Macfarlane – The Modeling of Chaos

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Kostas Y. Macfarlane – The Modeling of Chaos
2DVD
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